![]() ![]() Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. ![]() Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. When you give a guy of his credentials and artistic vision the independence to make a game that he wants to make -these are the types of bets I can always get behind. ![]() Part of what makes me excited about this game is that this is one of Meier's pet projects -small team, lower budget, and freedom for him to to design and iterate based on his sensibilities. Wait this isn't MMO is it? If it is forget it. ![]() Besides I haven't bought or played a new game since Skyrim. Mission-specific goals including escorting ships through treacherous space lanes, lasting a specific number of turns, or eliminating enemy fleets all together.I've seen enough. Red vortices called Jump Gates transport you between different parts of the map (great when you're on the run from an enemy attack). This isn't a AAA-list game, though, as evidenced by its $15 price tag on both Mac and iOS, so I'll cut it some slack.īattle conditions vary from map to map: You may find yourself in a constantly-shifting asteroid field, for example. If there's a conceptual flaw to Starships its that real starships wouldn't be limited to 2D combat - a conceit used to full effect in classic PC and Mac games like Homeworld. You can add new ships or pile on additional features like shields, weapons, fighters, improved engines and more.Ĭombat with enemy fleets plays out on a hex-based playfield rendered in isometric (three-quarters) perspective. You start out with a small fleet of ships and can grow it as your Energy resource allows. The real fun of Starships is, of course, in fleet battles. It's easy enough to get the hang of within a game or two. It lacks the incredible depth and expanse of Beyond Earth and other Civ-branded games. The civilization-building end of this game is really just resource management. You can build new cities on planets to increase the output of these resources, and some planets will give you a bonus: Earth-like biomes, for example, may produce a food bonus, while arid biomes give you a metals bonus.Įach resource has to be managed carefully to cultivate the growth and health of your superpower: Food determines how many cities you can develop Science pushes your technology forward Metals are used for improvements to resource harvesting, planetary defense and quick interstellar travel Energy is necessary for the development, repair and reinforcement of your fleet. There are four resources to manage: Energy, Metals, Science and Food. With each turn you can research new technology, improve planetary resources, buy influence and adjust your diplomatic standing with other factions. ![]()
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